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I’m Mr. Blair.

“Write your name on the board,” the Class Two teacher instructs me.  She speaks pretty well, probably because she lost her hearing relatively late.  I turn around and grab a piece of chalk and am about to write “Paul” for the children to see, but I hesitate, and I write something different— “Mr. Blair.”  Somehow this formal acknowledgement of my adulthood feels uncomfortable.  I turn around again and begin my first-ever teaching job: Class Two Creative Arts.  I begin the way I’ve seen others do it— I say “Hello” multiple times, dramatically, until I have all eyes on me.  Thanks to my accidental teaching experience in Class One, I knew not to expect too much, so I start easy.  According to the text book, the children are already familiar with squares, circles, rectangles, and ovals, so I should pick it up there.  My gut told me to expect otherwise, so I thought I would use the first class to better understand the students: what are their names, and can they follow basic instructions?

I ask for a volunteer who comes to the front of the class.  I draw his face on the board with chalk, intentionally leaving out the nose and ears, and I ask the students for help.  They tell me what’s missing, I finish, and then I have a few students work together to draw my face on the board.  Having set the example, I ask the children to pair off and do the same, except in their notebooks instead of on the board.

The desk the children share is large and horseshoe-shaped, which helps ensure that all children have an unobstructed view of the teacher (sign language is inherently visual, after all).  I do laps around the giant desk and provide feedback on the drawings, and I also guide the children who clearly don’t understand.  The workbooks are new, and they have blank spaces where the children should fill out ”Name” and “Subject.”  Not all children were capable of filling both of these out.  As some children begin to complete their drawings, I have them write the name of their subject, which, as it turns out, is incredibly difficult for one pair, neither of which know their names.

So by the end, everyone basically followed the instructions, although some students also copied random text from the board, some of which was written by another teacher earlier in the day.

The pictures are, of course, amazing, as all second graders’ are, so here’s a nice photo of them for you to click on:

P1020729

That was today.  Yesterday I was given the textbook for this class and for the same subject in Class Three, which I start teaching tomorrow.  Since the textboooks took all of ten minutes to read, I spent the day yesterday completely rearranging the library.  I wish I had taken a “before” photo so you can see the improvement, but oh well, here’s the “after:”

P1020727

The photo is a bit misleading because it’s so serene— what usually happens is that kids come in and use the computers while I’m trying to install things on them, and they manage to, among other things, delete files and switch to Safe Mode.  And then they kick each other until they cry.

To combat this anarchy, I have begun a system in which children sign up on the whiteboard and only six can be in the room at a time.  This works better than the free-for-all that proceeded it, but it has a few problems:

  • The younger kids don’t understand the process.
  • Also, many of them don’t know their names, which makes it difficult to put them on the list.
  • The older kids can physically push the younger ones out of the way to ensure that they get to be on the top of the list.

Those are the problems I’m working on.

The nice thing, though, is that after the children finish their turns on the computer, they actually look at books!  More specifically, they look at pictures in books, but it’s a start.  It seems that joining in the “computer user alumni” club, all aggression disappears.  Hopefully after all 150 get a turn, it will calm down.

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My criteria for learning programs

Well, I’ve been on my Internet downloading spree for a few days now, and a side effect of all that Internet usage is that I’ve changed around my SIM cards so I pay less, and therefore my phone number has changed, too.  If you intend on calling me, look in the right column to see the new info.

So what have I been downloading to try out for the school computers?  It’s all I’ve been focusing on recently, so let’s review.  On a conceptual level, I’ve been looking for the following attributes in games and applications that I think will appeal to children of various ages (not including children who just need to learn a specific program, like a word processor), with the ideal (not yet achieved) being that each program would possess all four attributes:

  • Teaches specific lessons, like multiplication, history, etc.
    • Many such games exist, and it’s difficult to sift through them all, especially with all the short, single-lesson Flash games out there.  Also, a lot of them are mind-numbingly bland.
  • Has a lot of (correct) English text in it
    • Many games and applications use icons and symbols.  Corresponding text would be incredibly helpful for pre and early readers.  On the low end, for the pre-readers, I like to see simple 1-to-1 correspondence between text and symbol.  On the high end, for the older kids, I like to see reading as integral to the game, not just story elements that can be skipped.  I see a lot of bad English in the smaller, single-developer games (for whom English is often not a first language), and in newer Flash games I see a lot of slang that might be unhelpful to the early readers.
  • Requires freeform sentence typing
    • This is a difficult one, especially because I’m assuming the computers have no Internet, but I think it’s really important to find an outlet for the children to write, as opposed to copy.  Writing assignments only keep a child busy for so long, but a program that keeps the child typing from memory for a long time would do wonders if it could be sustained.  I observe a few subcategories here:
      • Text adventure games (old or new), in which the player types simple commands like “look under the bridge,” or in the older games, “look bridge,” the latter of which is not helpful for building correct grammar skills.
      • Fake webcams, like Subservient Chicken, which are entertaining, although they are limited in scope and I’ve yet to see one that works offline.
      • Chatbots (For offline use I usually just find small, proof-of-concept 1-on-1 chat programs), although an interesting concept is the chatbot-in-game, in which the player converses with the computer-controlled characters (as opposed to typing commands like “talk to man”) in order to achieve something.  Again, hard to find offline, but I really want to try Starship Titanic, which you should really read about to understand.  It’s not free, so I’ll need to have it shipped here, but it sounds unique enough that it might be worth it.
      • Network chat (for students to chat with each other, either in a game or in an IM program)
  • Teaches logic, preferably complex puzzle/problem solving.  I haven’t really broken this down yet, but puzzles that are strictly visual are not sufficient in my opinion.  Many graphic adventure games require the player to remember past events, deduce solutions, as well as solve visual puzzles.

Of course, as mentioned before, I am also trying to download full CD images that contain such software on top of a freestanding operating system, but those are big downloads that are still running.

Note that I am bounding myself by the following constraints:

  • Everything should be free.
  • Everything must work on either Linux or Windows (and I mean it needs to work on original Win95 AND Vista, which is a good test for both very old and very new programs), even if it means running an emulator or installing other free software.  I expect problems on Win95 with Java and .NET apps.
  • Abandonware is only acceptable if game license ownership is truly not known.
  • Flash games that are downloaded with a browser must be freely available (not through a site subscription) and core functionality must be intact, even offline, with just the SWF file.
  • Nothing can have an Internet dependency.
  • Pentium (pre-MMX) must be able to run it.

The last two requirements hurt the most, and additionally I’m not sure which will programs will really fail on Win95.  I’ll need to get the actual computers set up to see.  The goal of having the children type freeform is hurt most by not having Internet, and I may eventually find a “killer app” that convinces me that learning will benefit tangibly and significantly from even a slow Internet connection.  We’ll see.

If two programs provide similar benefits and are both sufficiently engaging, I will pick the one that sits highest on this list:

  1. Open source with Windows and Linux binaries available
  2. Closed source but works on both platforms
  3. Open source but on just one platform
  4. Closed source on one platform

So there you have it, the method to my downloading madness.  Because this post had a lot of tech stuff in it, here’s a photo from this weekend of some matatu seats with a cool tech theme:

P1020714-bright

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Paul Blair: 21 Century Librarian?

The library here is one small room with a good selection of books, three working computers, and an unfortunate water leak from the neighboring bathroom. After poking around the library and reflecting on my goals, I wrote up a proposed timetable in which I use the library to teach “creative arts” at all grade levels, two times a week for each grade.  This has not yet been discussed with the headmaster, and maybe won’t be discussed until the strike is finished.  So the rest of this post is all speculation on my part.

The reasons I am proposing this:

  • I like the idea of teaching creative writing.
  • Working with all grades right off the bat will help me understand sooner rather than later where I can make the biggest difference.
  • Two other teachers actually suggested Creative Arts, in different cases I think because:
    • it’s not a core class, so it doesn’t step on the toes of the more senior teachers.
    • it’s not tested on the big KCPE test, so I can’t do any damage, and by extension, I could just teach computers during that time as a bonus.
  • Because it’s a low-pressure subject, I might have the freedom to assess the students and, I hope, act as a kind of “interventionist” in the sense that I can focus on basic English when needed.  I thought about this a lot after reading this report about the world’s best school systems (I tired of reading about the difficulties in Kenya) and in particular the section about Finland.  Finland is an interesting case because students start school relatively late and have short days, yet their language marks are excellent.  Why?  Apparently because they keep teachers on staff whose job it is to target the children who need help and to make sure they get it.  But how could I possibly focus on certain students when I have a whole class in my room?  Read on…
  • COMPUTERS.  I really do believe that there is a solution for a lot of educational bottlenecks here.  The amount of time that a child is actually actively engaged in class is relatively low, and a computer could help with that tremendously, especially with English skills, as doing almost ANYTHING on a computer exposes you to a lot of repetitive, incidental text, which seems ideal for language learning.  Also, putting some kids on the computers allows me to split the class and focus on the non-computer-users.

So, what do so with these computers?  First, let’s take an inventory of what they’re made of:

  1. Pentium, floppy, CD-ROM, network jack
  2. Pentium, floppy, network jack
  3. Pentium, floppy
  4. Not working: Pentium MMX, floppy, USB, but no RAM (needs a DIMM)

They are all running Windows 95, and there are three monitors, two of which are pretty dim.  One problem immediately jumps out at me, which is how am I going to install things if I can’t make floppy disks using my laptop?

If I was going to go out and spend my own money, the simplest solution would be to set up a small LAN with wireless for my laptop, if not to simply replace all the machines.  That being said, I want to maximize the available resources before I do that, or go fundraising, or looking for donations, because I would really like to learn and document ways for future volunteers to maximize old computers in these types of situations.  After I’ve maxed these machines out, then I’ll consider the other options.

That being said, I’ll need to buy SOMETHING, probably a crossover network cable to hook my laptop, computer #1, or computer #2 together, and blank floppies. Seems kind of silly, but for philosophical reasons, it’s where I want to start.  So with this limitation, what kind of stuff will I try to put on these machines?  Surely nothing that costs money, so let’s see…

  1. For the machine with a CD-ROM, I’d like to try (crossing my fingers) GCompris (check it out, it looks pretty impressive), running off of a bootable Linux CD, even though the computer doesn’t support that.
  2. For both computers with network jacks, I would like to install some multiplayer Win95 games like FreeCiv which hopefully the kids will enjoy and use the game’s chat feature.  A standalone LAN chat program would be cool, too, as any encouragement to type would be productive on a number of levels.
  3. For all three computers I think I’ll take a trip down memory lane with some remakes of some classic text-heavy adventure games like this one.  (Feel free to read a review of the games by a deaf gamer.)  And maybe Oregon Trail if I can find a legit copy…

Well, I hope you enjoy my long posts because my gut tells me that they’ll stop as soon as I actually start teaching.  (Or maybe my gut is just telling me that the milk I had today was bad…)  Lots of pictures coming this weekend, I promise!